101 Pool: A format of Rummy game in which the game is played for continuous rounds until either of the player has accumulated 101 or more points. The player to reach the score of 101 first gets eliminated & the other one is declared as the winner. Players can drop as well as re-join in any round.
201 Pool: A format of Rummy game in which the game is played in continuous rounds until either of the player has accumulated 201 or more points. The player to reach the score of 201 first gets eliminated & the other one is declared winner. A player can drop out as well as re-join in any round.
Aces High: This term is used when Aces are counted as higher point value cards wherein A,K,Q is valid but A,2,3 is not. This is because here in the first series Ace is counted as higher point card.
Aces Low: The situation wherein Aces are counted as lower point value cards. This term is used when A,2,3 is valid but A,K,Q is not. However, some game formats of Rummy support both Aces High and Aces Low.
Best of Three: A format of Rummy game in which a player has to play three rounds of the game with no option of dropping. Player who accumulates lesser points in the end of all rounds is declared as the winner.
Buy-In: The amount of cash that you need to put in to enter a particular game/round/tournament.
Closed Deck: After the dealing of equal number of cards to each player, the remaining/un-dealt pack of cards is termed as the ‘closed deck’.
Cut Joker – It is the officially declared joker and is different for every round. After the dealing of cards, a card from the closed deck is chosen at random, by the dealer which serves as the Cut Joker. All the cards with the same rank, in any suit are considered as the Cut Jokers for that particular round.
Deal – In the beginning of every hand, equal number of cards are distributed to each player by the dealer. This is known as the Deal.
Dealer – A person who deals out the cards in the beginning of every hand is known as ‘Dealer’ in Rummy.
Deck - A regular pack of 52 cards.
Declare – When a player has arranged all his/her in-hand cards into valid sets & sequences; he/she need to make a declaration in order to complete the Rummy game.
Discard - After drawing a card, player has to put a card, face-up, on the top of the Discard pile. This is known as discarding a card.
Discard Pile - A pile of discarded cards, to the right side of the closed deck.
Draw – In a rummy game at his turn, a player has to pick a card either from the discard pile or from the closed pile this is called drawing a card.
Drop – Drop is a feature which can be used by Rummy players to avoid playing a weak hand. It helps him/her to save points. A player can drop either in the beginning or in the middle of the game.
Face Card – Royal cards like King, Queen, or Jack are called face card.
Game – In Rummy a game can be defined as a single round or may be fixed number of rounds or could be an unspecified number of rounds to be played depending on the players or upon the game type. A game either targets a minimum score to be achieved or a fixed number of rounds to be played.
Hand – Collectively the Cards dealt to a player in a round of Rummy.
Impure Sequence - Sequence of atleast 3 cards of same suit formed with a help of a joker.
Joker – A wild card which can be used as a substitute for any card to form a set/sequence is known as Joker in Rummy.
Meld – Grouping of cards in the possible sets.
Melding - Arranging the in-hand cards into valid sets & sequences.
Nichlu - Cards which are immediately lower in rank to Titlu & are of the suit same as titlu, are called ‘Nichlu’.
Paper Joker - Beside 52 cards of the deck, there are 2 extra cards in all decks, with a face of Joker on them. These are known as paper joker & considered as default wild cards along with Cut Jokers in Rummy.
Paplu - Cards which are immediately higher in rank to Titlu & are of the suit same as titlu, are called ‘Paplu’.
Pip Value - Pips are the small symbols used to denote particular suits. The count of pips in the center of the numbered cards is its Pip value.
Player - A person/user who plays the game.
Pure Sequence – Group of atleast 3 consecutive cards of the same suit. A Pure Sequence does not include any Joker.
Rank - The positioning of cards in a fixed consecutive pattern is termed as ‘Rank’ in Rummy.
Round – A single hand/deal of the game.
Score - Total points allotted to each player.
Sequence – A group of consecutive cards of same suit.
Set - A group of cards of same rank but different suits.
Shuffle – To intermix / mingle the cards by sliding them over each other quickly before dealing is known as ‘Shuffle’ in Rummy.
Suit – There are four suits in a deck – spades, clubs, hearts, and diamonds. Unique symbols are used to denote each suit.
Titlu - In 21 card rummy, a card is chosen at random in the beginning of each round. This card is called as Titlu. All cards of the same rank are termed as the Titlu & can be used as wild cards.
Trinala – It is a term which is used in 21 cards Rummy. A group of three cards of the same suit & same rank is called trinala. It can be used as a pure sequence.
Wild Card - A card which can be used as a substitute of any card (any rank and any suit) in a game is termed as the wild card. Jokers are used as wild cards to form a set or impure sequences.