21 Card Rummy Rules

Rummy rules can work like your life jackets in the vast ocean of online rummy games. It is better to read the Do’s and Don’t of everything before you take a dive. So here are rummy rules to remember before you play 21 Card rummy online:

The Scoring in 21 Card Rummy Game is done based on the following points 

Value Cards

Max in a game

cards/ sets

Points for

Points for

Points for

  Is Joker?

                                           

Sterling

2

30

75

NA

Yes

Paplu

3

20

50

100

Yes

Taplu

3

20

50

100

Yes

Marriage cards

2 sets

100

200

-

Yes

Funtoosh

3

20

50

100

Yes

Tanala

 

20

50

100

No

Joker Tanala

3 sets

30

75

150

Yes

A Spade

3

20

50

100

No

2 Club

3

20

50

100

No

Single Pack/ Initial Drop

Penalty of 30 points 

Double Pack/ Middle Drop

Penalty of 60 points + Value Card points

Invalid Declaration and/ or Exit room

Penalty of 120 + Value Card points

Maximum Penalty

250 points

 

The following rules hold true in addition to penalty points calculation based on the above table

  • If a player fails to meld 3 pure sequences then the entire hand is counted as points, except jokers and pure sequences

  • Except Sterling, value cards carry 20 points each and value multiples based on repetition in hand

  • Marriage cards are calculated as defined in above table irrespective of them being grouped together or separately up on game declaration

  • 2 Marriage hands are not considered as a free hand declaration. Penalty points as applicable will be carried out

  • If a player exits room in the middle of a hand then player is assigned penalty of 120 points + value cards

  • If a player declares the rummy game on the first turn then the other players (whose turn hasn’t come) will give upto a maximum penalty of 60+ value card points

  • Value Card points are assigned to all players on the table except Single Pack players irrespective of who is the declarer

  • Ace of Spades and/ or 2 of Clubs
    - If either comes out as a Sterling, value points are counted as per Sterling points + Card Value points. Else they carry 20 points and vary based on repetition in hand
    - Can be used as a Joker only if it is a Sterling or Paplu or Taplu

  • Per turn Player timer: Every player is alloted 30 secs + 30 secs time-bank per turn. 

A player can resume their game upto two missed turns only. In case a player misses a turn, the cards remain on the table, the turn is skipped, moving to the next player on the table. 

If a player fails to take required action post the third consecutive turn, he is given a penalty of a full hand.

  • Joker Tanala value pointscan be counted only if melded in one unit to claim Tanala points

  • 3 Funtoosh can be presented as Pure Sequence/ Set, and not a Tanala

  • Discarded Funtooshcan be picked from a discarded pile and used by the next player

  • Discarded Sterling Joker/ Paplu/ Taplucannot be picked and used by the next player

  • Marriage Hand, and all Tanalas are treated as pure sequences in a 21 card rummy game

Example of Marriage/Tanala: Sterling is 6 of Diamond (6D)
If user holding three 7D as well 6D and 5D in hand - user can either group three 7D (Tanala) or as part of 5D, 6D, 7D (Marriage)

21 Card Game Declaration Rules 

The player who arranges their 21 cards into valid sets and sequences as per the game objective is eligible to declare the game

  • Normal Set: A non declarer is assigned the penalty of incomplete groups/ cards

  • 3 Tanalas/ 8 Jokers in hand/ 8 Dublees in hand: A non declarer is assigned a penalty of 2 points + Value Cards

  • 7 Dublees in hand: Is not valid for a declaration. A non declarer is assigned the penalty of 2 points + Value Cards, other than that it is considered a FREE hand

  • 7 Jokers in hand:Not considered as free hand when the user loses the game or chooses to double pack. Full penalty is applicable for the same

So now when you are aware of scoring and the rules of 21 Card Game, go hit the game tables and start playing this interesting rummy variant!